According to Precedence Research, during the forecast period of 2022 to 2030, the global gamification market is estimated to develop at a compound annual growth rate (CAGR) of 27.99%. The global gamification market was valued at USD 10.5 billion in 2021, and it is predicted to exceed USD 96.8 billion by 2030. The study investigates several elements and their consequences on the growth of the gamification market.
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This report focuses on gamification market volume and value at the global level, regional level and company level. From a global perspective, this report represents overall gamification market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, Middle East & Africa, Latin America, etc.
Report Scope of the Gamification Market
Report Coverage | Details |
Market Size in 2022 | USD 13.44 Billion |
Market Size by 2030 | USD 96.8 Billion |
Growth Rate from 2022 to 2030 | CAGR of 27.99% |
Base Year | 2021 |
Forecast Period | 2022 to 2030 |
Segments Covered | Component, Deployment Model, Enterprise Size, Application, Industry Vertical, Geography |
The research report includes specific segments by region (country), by company, by all segments. This study provides information about the growth and revenue during the historic and forecasted period of 2017 to 2030. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
In-Depth Analysis on Competitive Landscape
The report sheds light on leading manufacturers of gamification, along with their detailed profiles. Essential and up-to-date data related to market performers who are principally engaged in the production of gamification has been brought with the help of a detailed dashboard view. Market share analysis and comparison of prominent players provided in the report permits report readers to take preemptive steps in advancing their businesses.
Company profiles have been included in the report, which include essentials such as product portfolio, key strategies, along with all-inclusive SWOT analysis on each player. Company presence is mapped and presented through a matrix for all the prominent players, thus providing readers with actionable insights, which helps in thoughtfully presenting market status and predicting the competition level in the gamification market.
Some of the prominent players in the gamification market include:
- Microsoft Corporation
- MPS Interactive Systems Limited
- Ambition
- Aon plc.
- Axonify Inc.
- BI WORLDWIDE (Bunchball Inc.)
- Callidus Software Inc. (SAP SE)
- Cognizant
- G-Cube
- IActionable
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Segments Covered in the Report
By Component
- Solution
- Service
By Deployment Model
- On Premise
- Cloud
By Enterprise Size
- Large Enterprises
- SMEs
By Application
- Sales & Marketing
- Product Development
- Human Resource
- Support
- Others
By Industry Vertical
- Retail
- Education
- IT and telecom
- BFSI
- Manufacturing
- Media and Entertainment
- Other
Regional Segmentation
- Asia-Pacific [China, Southeast Asia, India, Japan, Korea, Western Asia]
- Europe [Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland]
- North America [United States, Canada, Mexico]
- South America [Brazil, Argentina, Columbia, Chile, Peru]
- Middle East & Africa [GCC, North Africa, South Africa]
Some of the important ones are:
- What can be the best investment choices for venturing into new product and service lines?
- What value propositions should businesses aim at while making new research and development funding?
- Which regulations will be most helpful for stakeholders to boost their supply chain network?
- Which regions might see the demand maturing in certain segments in near future?
- What are the some of the best cost optimization strategies with vendors that some well-entrenched players have gained success with?
- Which are the key perspectives that the C-suite are leveraging to move businesses to new growth trajectory?
- Which government regulations might challenge the status of key regional markets?
- How will the emerging political and economic scenario affect opportunities in key growth areas?
- What are some of the value-grab opportunities in various segments?
- What will be the barrier to entry for new players in the market?
Table of Contents
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. COVID 19 Impact on Gamification Market
5.1. COVID-19 Landscape: Gamification Industry Impact
5.2. COVID 19 – Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
Chapter 6. Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
Chapter 7. Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
Chapter 8. Global Gamification Market, By Component
8.1. Gamification Market, by Component, 2022-2030
8.1.1. Solution
8.1.1.1. Market Revenue and Forecast (2017-2030)
8.1.2. Service
8.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 9. Global Gamification Market, By Deployment Model
9.1. Gamification Market, by Deployment Model, 2022-2030
9.1.1. On Premise
9.1.1.1. Market Revenue and Forecast (2017-2030)
9.1.2. Cloud
9.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 10. Global Gamification Market, By Enterprise Size
10.1. Gamification Market, by Enterprise Size, 2022-2030
10.1.1. Large Enterprises
10.1.1.1. Market Revenue and Forecast (2017-2030)
10.1.2. SMEs
10.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 11. Global Gamification Market, By Application
11.1. Gamification Market, by Application, 2022-2030
11.1.1. Sales & Marketing
11.1.1.1. Market Revenue and Forecast (2017-2030)
11.1.2. Product Development
11.1.2.1. Market Revenue and Forecast (2017-2030)
11.1.3. Human Resource
11.1.3.1. Market Revenue and Forecast (2017-2030)
11.1.4. Support
11.1.4.1. Market Revenue and Forecast (2017-2030)
11.1.5. Others
11.1.5.1. Market Revenue and Forecast (2017-2030)
Chapter 12. Global Gamification Market, By Industry Vertical
12.1. Gamification Market, by Industry Vertical, 2022-2030
12.1.1. Retail
12.1.1.1. Market Revenue and Forecast (2017-2030)
12.1.2. Education
12.1.2.1. Market Revenue and Forecast (2017-2030)
12.1.3. IT and telecom
12.1.3.1. Market Revenue and Forecast (2017-2030)
12.1.4. BFSI
12.1.4.1. Market Revenue and Forecast (2017-2030)
12.1.5. Manufacturing
12.1.5.1. Market Revenue and Forecast (2017-2030)
12.1.6. Media and Entertainment
12.1.6.1. Market Revenue and Forecast (2017-2030)
12.1.7. Others
12.1.7.1. Market Revenue and Forecast (2017-2030)
Chapter 13. Global Gamification Market, Regional Estimates and Trend Forecast
13.1. North America
13.1.1. Market Revenue and Forecast, by Component (2017-2030)
13.1.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.1.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.1.4. Market Revenue and Forecast, by Application (2017-2030)
13.1.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.1.6. U.S.
13.1.6.1. Market Revenue and Forecast, by Component (2017-2030)
13.1.6.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.1.6.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.1.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.1.6.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.1.7. Rest of North America
13.1.7.1. Market Revenue and Forecast, by Component (2017-2030)
13.1.7.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.1.7.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.1.7.4. Market Revenue and Forecast, by Application (2017-2030)
13.1.7.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.2. Europe
13.2.1. Market Revenue and Forecast, by Component (2017-2030)
13.2.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.2.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.2.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.2.6. UK
13.2.6.1. Market Revenue and Forecast, by Component (2017-2030)
13.2.6.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.2.6.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.2.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.6.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.2.7. Germany
13.2.7.1. Market Revenue and Forecast, by Component (2017-2030)
13.2.7.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.2.7.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.2.7.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.7.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.2.8. France
13.2.8.1. Market Revenue and Forecast, by Component (2017-2030)
13.2.8.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.2.8.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.2.8.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.8.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.2.9. Rest of Europe
13.2.9.1. Market Revenue and Forecast, by Component (2017-2030)
13.2.9.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.2.9.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.2.9.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.9.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.3. APAC
13.3.1. Market Revenue and Forecast, by Component (2017-2030)
13.3.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.3.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.3.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.3.6. India
13.3.6.1. Market Revenue and Forecast, by Component (2017-2030)
13.3.6.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.3.6.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.3.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.6.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.3.7. China
13.3.7.1. Market Revenue and Forecast, by Component (2017-2030)
13.3.7.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.3.7.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.3.7.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.7.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.3.8. Japan
13.3.8.1. Market Revenue and Forecast, by Component (2017-2030)
13.3.8.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.3.8.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.3.8.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.8.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.3.9. Rest of APAC
13.3.9.1. Market Revenue and Forecast, by Component (2017-2030)
13.3.9.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.3.9.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.3.9.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.9.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.4. MEA
13.4.1. Market Revenue and Forecast, by Component (2017-2030)
13.4.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.4.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.4.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.4.6. GCC
13.4.6.1. Market Revenue and Forecast, by Component (2017-2030)
13.4.6.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.4.6.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.4.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.6.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.4.7. North Africa
13.4.7.1. Market Revenue and Forecast, by Component (2017-2030)
13.4.7.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.4.7.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.4.7.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.7.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.4.8. South Africa
13.4.8.1. Market Revenue and Forecast, by Component (2017-2030)
13.4.8.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.4.8.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.4.8.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.8.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.4.9. Rest of MEA
13.4.9.1. Market Revenue and Forecast, by Component (2017-2030)
13.4.9.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.4.9.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.4.9.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.9.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.5. Latin America
13.5.1. Market Revenue and Forecast, by Component (2017-2030)
13.5.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.5.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.5.4. Market Revenue and Forecast, by Application (2017-2030)
13.5.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.5.6. Brazil
13.5.6.1. Market Revenue and Forecast, by Component (2017-2030)
13.5.6.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.5.6.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.5.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.5.6.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
13.5.7. Rest of LATAM
13.5.7.1. Market Revenue and Forecast, by Component (2017-2030)
13.5.7.2. Market Revenue and Forecast, by Deployment Model (2017-2030)
13.5.7.3. Market Revenue and Forecast, by Enterprise Size (2017-2030)
13.5.7.4. Market Revenue and Forecast, by Application (2017-2030)
13.5.7.5. Market Revenue and Forecast, by Industry Vertical (2017-2030)
Chapter 14. Company Profiles
14.1. Microsoft Corporation
14.1.1. Company Overview
14.1.2. Product Offerings
14.1.3. Financial Performance
14.1.4. Recent Initiatives
14.2. MPS Interactive Systems Limited
14.2.1. Company Overview
14.2.2. Product Offerings
14.2.3. Financial Performance
14.2.4. Recent Initiatives
14.3. Ambition
14.3.1. Company Overview
14.3.2. Product Offerings
14.3.3. Financial Performance
14.3.4. Recent Initiatives
14.4. Aon plc.
14.4.1. Company Overview
14.4.2. Product Offerings
14.4.3. Financial Performance
14.4.4. Recent Initiatives
14.5. Axonify Inc.
14.5.1. Company Overview
14.5.2. Product Offerings
14.5.3. Financial Performance
14.5.4. Recent Initiatives
14.6. BI WORLDWIDE (Bunchball Inc.)
14.6.1. Company Overview
14.6.2. Product Offerings
14.6.3. Financial Performance
14.6.4. Recent Initiatives
14.7. Callidus Software Inc. (SAP SE)
14.7.1. Company Overview
14.7.2. Product Offerings
14.7.3. Financial Performance
14.7.4. Recent Initiatives
14.8. Cognizant
14.8.1. Company Overview
14.8.2. Product Offerings
14.8.3. Financial Performance
14.8.4. Recent Initiatives
14.9. G-Cube
14.9.1. Company Overview
14.9.2. Product Offerings
14.9.3. Financial Performance
14.9.4. Recent Initiatives
14.10. IActionable
14.10.1. Company Overview
14.10.2. Product Offerings
14.10.3. Financial Performance
14.10.4. Recent Initiatives
Chapter 15. Research Methodology
15.1. Primary Research
15.2. Secondary Research
15.3. Assumptions
Chapter 16. Appendix
16.1. About Us
16.2. Glossary of Terms
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