ICT

Gesture Recognition Market Size to Record US$ 116.79 Billion by 2032

According to a recent research report titled ” Gesture Recognition Market (By Technology: Touch-based Gesture Recognition, Touchless Gesture Recognition; By End User: Automotive, Healthcare, Consumer Electronics, Gaming, Aerospace, Defense) – Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2023-2032″ published by Precedence Research, the global gesture recognition market size is projected to touch around USD 116.79 billion by 2032 and growing at a CAGR of 19.04% over the forecast period 2023 to 2032. This comprehensive study examines various factors and their impact on the growth of the gesture recognition market.

Gesture Recognition Market Size 2023 To 2032


Key Takeaways:

  • North America dominated the global market in 2022.
  • By Technology, the Touch-based gesture recognition segment held the largest market share in 2022.
  • By End User, the automobile segment retained a dominating market share in 2022.

The report primarily focuses on the volume and value of the gesture recognition market at the global, regional, and company levels. At the global level, the report analyzes historical data and future prospects to present an overview of the overall market size. Regionally, the study emphasizes key regions such as North America, Europe, the Middle East & Africa, Latin America, and others.

Furthermore, the research report provides specific segmentations based on regions (countries), companies, and all market segments. This analysis offers insights into the growth and revenue trends during the historical period of 2017 to 2032, as well as the projected period. By understanding these segments, it becomes possible to identify the significance of different factors that contribute to market growth.

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The research also highlights significant progressions in both organic and inorganic growth strategies within the global gesture recognition market. Numerous companies are placing emphasis on new product launches, gaining product approvals, and implementing various business expansion tactics. Moreover, the report presents detailed profiles of firms operating in the gesture recognition market, along with their respective market strategies. Additionally, the study concentrates on prominent industry participants, furnishing details such as company profiles, product offerings, financial updates, and noteworthy advancements.

Gesture Recognition Market  Report Scope 

Report Coverage Details
Market Size in 2023 USD 24.33 Billion
Market Size by 2032 USD 116.79 Billion
Growth Rate from 2023 to 2032 CAGR of 19.04%
Largest Market North America
Base Year 2022
Forecast Period 2023 to 2032
Segments Covered By Technology and By End-user
Regions Covered North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa

Also read: Sustainable Finance Market Size to Record US$ 29,111.04 Billion by 2032

Major Key Points Covered in Report:

Executive Summary: It includes key trends of the electric vehicle fuel cell market related to products, applications, and other crucial factors. It also provides analysis of the competitive landscape and CAGR and market size of the electric vehicle fuel cell market based on production and revenue.

Production and Consumption by Region: It covers all regional markets to which the research study relates. Prices and key players in addition to production and consumption in each regional market are discussed.

Key Players: Here, the report throws light on financial ratios, pricing structure, production cost, gross profit, sales volume, revenue, and gross margin of leading and prominent companies competing in the Electric vehicle fuel cell market.

Market Segments: This part of the report discusses product, application and other segments of the electric vehicle fuel cell market based on market share, CAGR, market size, and various other factors.

Research Methodology: This section discusses the research methodology and approach used to prepare the report. It covers data triangulation, market breakdown, market size estimation, and research design and/or programs.

Market Key Players

The report incorporates company profiles of key players in the market. These profiles encompass vital information such as product portfolio, key strategies, and a comprehensive SWOT analysis for each player. Additionally, the report presents a matrix illustrating the presence of each prominent player, enabling readers to gain actionable insights. This facilitates a thoughtful assessment of the market status and aids in predicting the level of competition in the gesture recognition market.

Some of the prominent players in the gesture recognition market include

  • Microsoft Corporation
  • Apple Inc.
  • Google LLC
  • Intel Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • Infineon Technologies AG
  • Texas Instruments Incorporated
  • Microchip Technology Inc.
  • Cognitec Systems GmbH
  • Eyesight Technologies Ltd.
  • Gesture Tek Inc.
  • Soft Kinetic (Sony Depth sensing Solutions)
  • Omron Corporation

Gesture Recognition Market  Segmentations 

By Technology

  • Touch-based Gesture Recognition
  • Touchless Gesture Recognition

By End User

  • Automotive
  • Healthcare
  • Consumer Electronics
  • Gaming
  • Aerospace
  • Defense

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Why should you invest in this report?

This report presents a compelling investment opportunity for those interested in the global gesture recognition market. It serves as an extensive and informative guide, offering clear insights into this niche market. By delving into the report, you will gain a comprehensive understanding of the various major application areas for gesture recognition. Furthermore, it provides crucial information about the key regions worldwide that are expected to experience substantial growth within the forecast period of 2023-2030. Armed with this knowledge, you can strategically plan your market entry approaches.

Moreover, this report offers a deep analysis of the competitive landscape, equipping you with valuable insights into the level of competition prevalent in this highly competitive market. If you are already an established player, it will enable you to assess the strategies employed by your competitors, allowing you to stay ahead as market leaders. For newcomers entering this market, the extensive data provided in this report is invaluable, providing a solid foundation for informed decision-making.

Some of the key questions answered in this report:       

  • What is the size of the overall Gesture recognition market and its segments?
  • What are the key segments and sub-segments in the market?
  • What are the key drivers, restraints, opportunities and challenges of the Gesture recognition market and how they are expected to impact the market?
  • What are the attractive investment opportunities within the Gesture recognition market?
  • What is the Gesture recognition market size at the regional and country-level?
  • Who are the key market players and their key competitors?
  • What are the strategies for growth adopted by the key players in Gesture recognition market?
  • What are the recent trends in Gesture recognition market? (M&A, partnerships, new product developments, expansions)?
  • What are the challenges to the Gesture recognition market growth?
  • What are the key market trends impacting the growth of Gesture recognition market?

Table of Content:

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Gesture Recognition Market 

5.1. COVID-19 Landscape: Gesture Recognition Industry Impact

5.2. COVID 19 – Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Gesture Recognition Market, By Technology

8.1. Gesture Recognition Market, by Technology, 2023-2032

8.1.1. Touch-based Gesture Recognition

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Touchless Gesture Recognition

8.1.2.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Gesture Recognition Market, By End User

9.1. Gesture Recognition Market, by End User, 2023-2032

9.1.1. Automotive

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Healthcare

9.1.2.1. Market Revenue and Forecast (2020-2032)

9.1.3. Consumer Electronics

9.1.3.1. Market Revenue and Forecast (2020-2032)

9.1.4. Gaming

9.1.4.1. Market Revenue and Forecast (2020-2032)

9.1.5. Aerospace

9.1.5.1. Market Revenue and Forecast (2020-2032)

9.1.6. Defense

9.1.6.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Gesture Recognition Market, Regional Estimates and Trend Forecast

10.1. North America

10.1.1. Market Revenue and Forecast, by Technology (2020-2032)

10.1.2. Market Revenue and Forecast, by End User (2020-2032)

10.1.3. U.S.

10.1.3.1. Market Revenue and Forecast, by Technology (2020-2032)

10.1.3.2. Market Revenue and Forecast, by End User (2020-2032)

10.1.4. Rest of North America

10.1.4.1. Market Revenue and Forecast, by Technology (2020-2032)

10.1.4.2. Market Revenue and Forecast, by End User (2020-2032)

10.2. Europe

10.2.1. Market Revenue and Forecast, by Technology (2020-2032)

10.2.2. Market Revenue and Forecast, by End User (2020-2032)

10.2.3. UK

10.2.3.1. Market Revenue and Forecast, by Technology (2020-2032)

10.2.3.2. Market Revenue and Forecast, by End User (2020-2032)

10.2.4. Germany

10.2.4.1. Market Revenue and Forecast, by Technology (2020-2032)

10.2.4.2. Market Revenue and Forecast, by End User (2020-2032)

10.2.5. France

10.2.5.1. Market Revenue and Forecast, by Technology (2020-2032)

10.2.5.2. Market Revenue and Forecast, by End User (2020-2032)

10.2.6. Rest of Europe

10.2.6.1. Market Revenue and Forecast, by Technology (2020-2032)

10.2.6.2. Market Revenue and Forecast, by End User (2020-2032)

10.3. APAC

10.3.1. Market Revenue and Forecast, by Technology (2020-2032)

10.3.2. Market Revenue and Forecast, by End User (2020-2032)

10.3.3. India

10.3.3.1. Market Revenue and Forecast, by Technology (2020-2032)

10.3.3.2. Market Revenue and Forecast, by End User (2020-2032)

10.3.4. China

10.3.4.1. Market Revenue and Forecast, by Technology (2020-2032)

10.3.4.2. Market Revenue and Forecast, by End User (2020-2032)

10.3.5. Japan

10.3.5.1. Market Revenue and Forecast, by Technology (2020-2032)

10.3.5.2. Market Revenue and Forecast, by End User (2020-2032)

10.3.6. Rest of APAC

10.3.6.1. Market Revenue and Forecast, by Technology (2020-2032)

10.3.6.2. Market Revenue and Forecast, by End User (2020-2032)

10.4. MEA

10.4.1. Market Revenue and Forecast, by Technology (2020-2032)

10.4.2. Market Revenue and Forecast, by End User (2020-2032)

10.4.3. GCC

10.4.3.1. Market Revenue and Forecast, by Technology (2020-2032)

10.4.3.2. Market Revenue and Forecast, by End User (2020-2032)

10.4.4. North Africa

10.4.4.1. Market Revenue and Forecast, by Technology (2020-2032)

10.4.4.2. Market Revenue and Forecast, by End User (2020-2032)

10.4.5. South Africa

10.4.5.1. Market Revenue and Forecast, by Technology (2020-2032)

10.4.5.2. Market Revenue and Forecast, by End User (2020-2032)

10.4.6. Rest of MEA

10.4.6.1. Market Revenue and Forecast, by Technology (2020-2032)

10.4.6.2. Market Revenue and Forecast, by End User (2020-2032)

10.5. Latin America

10.5.1. Market Revenue and Forecast, by Technology (2020-2032)

10.5.2. Market Revenue and Forecast, by End User (2020-2032)

10.5.3. Brazil

10.5.3.1. Market Revenue and Forecast, by Technology (2020-2032)

10.5.3.2. Market Revenue and Forecast, by End User (2020-2032)

10.5.4. Rest of LATAM

10.5.4.1. Market Revenue and Forecast, by Technology (2020-2032)

10.5.4.2. Market Revenue and Forecast, by End User (2020-2032)

Chapter 11. Company Profiles

11.1. Microsoft Corporation

11.1.1. Company Overview

11.1.2. Product Offerings

11.1.3. Financial Performance

11.1.4. Recent Initiatives

11.2. Apple Inc.

11.2.1. Company Overview

11.2.2. Product Offerings

11.2.3. Financial Performance

11.2.4. Recent Initiatives

11.3. Google LLC

11.3.1. Company Overview

11.3.2. Product Offerings

11.3.3. Financial Performance

11.3.4. Recent Initiatives

11.4. Intel Corporation

11.4.1. Company Overview

11.4.2. Product Offerings

11.4.3. Financial Performance

11.4.4. Recent Initiatives

11.5. Qualcomm Technologies, Inc.

11.5.1. Company Overview

11.5.2. Product Offerings

11.5.3. Financial Performance

11.5.4. Recent Initiatives

11.6. Samsung Electronics Co., Ltd.

11.6.1. Company Overview

11.6.2. Product Offerings

11.6.3. Financial Performance

11.6.4. Recent Initiatives

11.7. Sony Corporation

11.7.1. Company Overview

11.7.2. Product Offerings

11.7.3. Financial Performance

11.7.4. Recent Initiatives

11.8. Infineon Technologies AG

11.8.1. Company Overview

11.8.2. Product Offerings

11.8.3. Financial Performance

11.8.4. Recent Initiatives

11.9. Texas Instruments Incorporated

11.9.1. Company Overview

11.9.2. Product Offerings

11.9.3. Financial Performance

11.9.4. Recent Initiatives

11.10. Microchip Technology Inc.

11.10.1. Company Overview

11.10.2. Product Offerings

11.10.3. Financial Performance

11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research

12.2. Secondary Research

12.3. Assumptions

Chapter 13. Appendix

13.1. About Us

13.2. Glossary of Terms

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Prathamesh

I have completed my education in Bachelors in Computer Application. A focused learner having a keen interest in the field of digital marketing, SEO, SMM, and Google Analytics enthusiastic to learn new things along with building leadership skills.

Prathamesh

I have completed my education in Bachelors in Computer Application. A focused learner having a keen interest in the field of digital marketing, SEO, SMM, and Google Analytics enthusiastic to learn new things along with building leadership skills.

View all posts by Prathamesh →

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